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2015-02-17:

Note: Text covers an earlier version.

Restarting

Updated: 2015-02-17

The fields Rope and Restart, which is defined for each leg, or both about restarting teams that has taken too long time to complete earlier legs, or failed. Both fields expects a real time. The fields are only used when the start time of the runner depends on the earlier results.

If the time for change over occurs after the rope time, the change over time will not define the start time. Instead the restart time will be used. To be concrete, you close the change over (drawing a more or less virtual rope) at the rope time. At the restart time, you let the remaining runners start. You can use different restart and rope times on different legs, if needed.

Note that for a pursuit, the rope time refers to a time in the pursuit, not to a time for finish in the preceding leg.
Hint
  • In most cases, you want to have the same restart on several legs and in several classes. To this end, you can use the function Restart (under functions). There you can set a rope and restart time for several classes at once.
  • In a pursuit, it is possible to place the restart before the first real start in the pursuit. In this case the rope time occurs after the restart time.

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